Exchange of the Spirit Deck Breakdown

Cards Usage Statistic

Main Deck

Arianna the Labrynth Servant
Arianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

Arias the Labrynth Butler
Arias the Labrynth Butler
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.

Labrynth Chandraglier
Labrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.

Labrynth Cooclock
Labrynth Cooclock
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.

Labrynth Stovie Torbie
Labrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.

Lady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

Lovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Labrynth Labyrinth
    Labrynth Labyrinth
    Labrynth Labyrinth
    Spell Field
    Labrynth Labyrinth

      If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.

      Pot of Extravagance
      Pot of Extravagance
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



        Tag(s):

        Pot of Prosperity
        Pot of Prosperity
        Pot of Prosperity
        Spell Normal
        Pot of Prosperity

          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



          Tag(s):

          Super Polymerization
          Super Polymerization
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



            Tag(s):

            Big Welcome Labrynth
            Big Welcome Labrynth
            Big Welcome Labrynth
            Trap Normal
            Big Welcome Labrynth

              Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

              Destructive Daruma Karma Cannon
              Destructive Daruma Karma Cannon
              Destructive Daruma Karma Cannon
              Trap Normal
              Destructive Daruma Karma Cannon

                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                Dimensional Barrier
                Dimensional Barrier
                Dimensional Barrier
                Trap Normal
                Dimensional Barrier

                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                  Dogmatika Punishment
                  Dogmatika Punishment
                  Dogmatika Punishment
                  Trap Normal
                  Dogmatika Punishment

                    Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

                    Dominus Impulse
                    Dominus Impulse
                    Dominus Impulse
                    Trap Normal
                    Dominus Impulse

                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                      Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                      Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                      Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                      Trap Normal
                      Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

                        Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.

                        Harpie's Feather Storm
                        Harpie's Feather Storm
                        Harpie's Feather Storm
                        Trap Normal
                        Harpie's Feather Storm

                          If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.

                          Infinite Impermanence
                          Infinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                            Rivalry of Warlords
                            Rivalry of Warlords
                            Rivalry of Warlords
                            Trap Continuous
                            Rivalry of Warlords

                              Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                              Skill Drain
                              Skill Drain
                              Skill Drain
                              Trap Continuous
                              Skill Drain

                                Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                Solemn Judgment
                                Solemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                  Tag(s):

                                  The Black Goat Laughs
                                  The Black Goat Laughs
                                  The Black Goat Laughs
                                  Trap Normal
                                  The Black Goat Laughs

                                    Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                    Transaction Rollback
                                    Transaction Rollback
                                    Transaction Rollback
                                    Trap Normal
                                    Transaction Rollback

                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                      Trap Holic
                                      Trap Holic
                                      Trap Holic
                                      Trap Normal
                                      Trap Holic

                                        Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.

                                        Welcome Labrynth
                                        Welcome Labrynth
                                        Welcome Labrynth
                                        Trap Normal
                                        Welcome Labrynth

                                          Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.

                                          Extra Deck

                                          Elder Entity N'tss
                                          Elder Entity N'tss
                                          Elder Entity N'tss
                                          LIGHT 4
                                          Elder Entity N'tss
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                                          Garura, Wings of Resonant Life
                                          Garura, Wings of Resonant Life
                                          Garura, Wings of Resonant Life
                                          DARK 6
                                          Garura, Wings of Resonant Life
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2400


                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                          Mudragon of the Swamp
                                          Mudragon of the Swamp
                                          Mudragon of the Swamp
                                          WATER 4
                                          Mudragon of the Swamp
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1600


                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                          Nightmare-Eyes Restrict
                                          Nightmare-Eyes Restrict
                                          Nightmare-Eyes Restrict
                                          DARK 1
                                          Nightmare-Eyes Restrict
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2 monsters with different Types (Fiend, Illusion, or Spellcaster) If this card is Special Summoned, or at the end of the Battle Phase, if this card battled: You can equip 1 monster your opponent controls to this card as an Equip Spell. You can only use this effect of "Nightmare-Eyes Restrict" once per turn. Gains ATK equal to the combined ATK of those equipped monsters. If this card battles a monster, neither can be destroyed by that battle. Your opponent's monsters cannot attack monsters, except this one.

                                          Muckraker From the Underworld
                                          Muckraker From the Underworld
                                          Muckraker From the Underworld
                                          DARK
                                          Muckraker From the Underworld
                                          • ATK:

                                          • 1000

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Bottom


                                          2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.

                                          Chaos Angel
                                          Chaos Angel
                                          Chaos Angel
                                          DARK 10
                                          Chaos Angel
                                          • ATK:

                                          • 3500

                                          • DEF:

                                          • 2800


                                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                          Wind Pegasus @Ignister
                                          Wind Pegasus @Ignister
                                          Wind Pegasus @Ignister
                                          WIND 7
                                          Wind Pegasus @Ignister
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1500


                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

                                          Golden Cloud Beast - Malong
                                          Golden Cloud Beast - Malong
                                          Golden Cloud Beast - Malong
                                          LIGHT 6
                                          Golden Cloud Beast - Malong
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                                          Main: 55 Extra: 15

                                          3 cardArtifact Lancea 3 cardArtifact Lancea
                                          Artifact Lancea
                                          LIGHT 5
                                          Artifact Lancea
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 2300


                                          You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                          3 cardDroll & Lock Bird
                                          3 cardDroll & Lock Bird
                                          Droll & Lock Bird
                                          WIND 1
                                          Droll & Lock Bird
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                          1 cardFabled Lurrie 1 cardFabled Lurrie
                                          Fabled Lurrie
                                          LIGHT 1
                                          Fabled Lurrie
                                          • ATK:

                                          • 200

                                          • DEF:

                                          • 400


                                          If this card is discarded to the GY: Special Summon it.


                                          1 cardFiendsmith Engraver
                                          1 cardFiendsmith Engraver
                                          Fiendsmith Engraver
                                          LIGHT 6
                                          Fiendsmith Engraver
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 2400


                                          You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                          3 cardGirsu, the Orcust Mekk-Knight 3 cardGirsu, the Orcust Mekk-Knight
                                          Girsu, the Orcust Mekk-Knight
                                          DARK 4
                                          Girsu, the Orcust Mekk-Knight
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 0


                                          If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


                                          3 cardGizmek Uka, the Festive Fox of Fecundity 3 cardGizmek Uka, the Festive Fox of Fecundity
                                          Gizmek Uka, the Festive Fox of Fecundity
                                          EARTH 7
                                          Gizmek Uka, the Festive Fox of Fecundity
                                          • ATK:

                                          • 2250

                                          • DEF:

                                          • 2250


                                          Each time your opponent Normal or Special Summons a monster(s): Inflict 300 damage to them. You can only use each of the following effects of "Gizmek Uka, the Festive Fox of Fecundity" once per turn. ● If a monster(s) is Special Summoned from the Main Deck (except during the Damage Step): You can Special Summon this card from your hand. ● If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; Special Summon 1 monster from your hand or Deck whose ATK equals its own DEF, with a same Attribute as that monster.


                                          1 cardKeldo the Sacred Protector
                                          1 cardKeldo the Sacred Protector
                                          Keldo the Sacred Protector
                                          EARTH 4
                                          Keldo the Sacred Protector
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 1600


                                          You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


                                          1 cardLacrima the Crimson Tears 1 cardLacrima the Crimson Tears
                                          Lacrima the Crimson Tears
                                          LIGHT 4
                                          Lacrima the Crimson Tears
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 1200


                                          (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                                          1 cardMaxx "C"
                                          1 cardMaxx "C"
                                          Maxx "C"
                                          EARTH 2
                                          Maxx "C"
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 200


                                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                          1 cardMudora the Sword Oracle
                                          1 cardMudora the Sword Oracle
                                          Mudora the Sword Oracle
                                          EARTH 4
                                          Mudora the Sword Oracle
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1800


                                          You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


                                          1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                                          Nibiru, the Primal Being
                                          LIGHT 11
                                          Nibiru, the Primal Being
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 600


                                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                          1 cardNT8000 - SIRIUS 1 cardNT8000 - SIRIUS
                                          NT8000 - SIRIUS
                                          DARK 8
                                          NT8000 - SIRIUS
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 2500


                                          This linked card cannot be destroyed by battle. You can only use each of the following effects of "NT8000 - SIRIUS" once per turn. During the turn a Link Monster's effect was activated (Quick Effect): You can target 1 face-up card you control and 1 face-up card your opponent controls; destroy both. If this card is sent to the GY, except from the field, and you control a DARK Link Monster: You can Special Summon this card, but banish it when it leaves the field.


                                          2 cardOrcust Cymbal Skeleton 2 cardOrcust Cymbal Skeleton
                                          Orcust Cymbal Skeleton
                                          DARK 3
                                          Orcust Cymbal Skeleton
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 1500


                                          You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


                                          2 cardOrcust Harp Horror
                                          2 cardOrcust Harp Horror
                                          Orcust Harp Horror
                                          DARK 4
                                          Orcust Harp Horror
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 1400


                                          You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


                                          1 cardOrcust Knightmare
                                          1 cardOrcust Knightmare
                                          Orcust Knightmare
                                          DARK 7
                                          Orcust Knightmare
                                          • ATK:

                                          • 100

                                          • DEF:

                                          • 2000


                                          Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


                                          1 cardWorld Legacy - "World Crown" 1 cardWorld Legacy - "World Crown"
                                          World Legacy - "World Crown"
                                          DARK 6
                                          World Legacy - "World Crown"
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 2000


                                          You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.


                                          1 cardWorld Legacy - "World Wand" 1 cardWorld Legacy - "World Wand"
                                          World Legacy - "World Wand"
                                          DARK 8
                                          World Legacy - "World Wand"
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 2500


                                          This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                          1 cardD/D Dog 1 cardD/D Dog
                                          D/D Dog
                                          DARK 63
                                          D/D Dog
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 2000


                                          [ Pendulum Effect ] You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "D/D Dog" once per turn. [ Monster Effect ] Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated.


                                          2 cardAsh Blossom & Joyous Spring
                                          2 cardAsh Blossom & Joyous Spring
                                          Ash Blossom & Joyous Spring
                                          FIRE 3
                                          Ash Blossom & Joyous Spring
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                          3 cardEffect Veiler 3 cardEffect Veiler
                                          Effect Veiler
                                          LIGHT 1
                                          Effect Veiler
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                          3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
                                          Ghost Belle & Haunted Mansion
                                          EARTH 3
                                          Ghost Belle & Haunted Mansion
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                          1 cardOrcust Brass Bombard 1 cardOrcust Brass Bombard
                                          Orcust Brass Bombard
                                          DARK 1
                                          Orcust Brass Bombard
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 1900


                                          You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.


                                          1 cardCalled by the Grave
                                          1 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            1 cardCrossout Designator
                                            1 cardCrossout Designator
                                            Crossout Designator
                                            Spell Quick
                                            Crossout Designator

                                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                              Tag(s):

                                              1 cardFiendsmith's Tract
                                              1 cardFiendsmith's Tract
                                              Fiendsmith's Tract
                                              Spell Normal
                                              Fiendsmith's Tract

                                                Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                                1 cardFoolish Burial Goods
                                                1 cardFoolish Burial Goods
                                                Foolish Burial Goods
                                                Spell Normal
                                                Foolish Burial Goods

                                                  Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                                  1 cardHarpie's Feather Duster
                                                  1 cardHarpie's Feather Duster
                                                  Harpie's Feather Duster
                                                  Spell Normal
                                                  Harpie's Feather Duster

                                                    Destroy all Spell and Trap Cards your opponent controls.




                                                    Tag(s):

                                                    2 cardLightning Storm
                                                    2 cardLightning Storm
                                                    Lightning Storm
                                                    Spell Normal
                                                    Lightning Storm

                                                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                      Tag(s):

                                                      1 cardOrcustrated Babel 1 cardOrcustrated Babel
                                                      Orcustrated Babel
                                                      Spell Field
                                                      Orcustrated Babel

                                                        You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                                                        2 cardOrcustrated Return 2 cardOrcustrated Return
                                                        Orcustrated Return
                                                        Spell Normal
                                                        Orcustrated Return

                                                          Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


                                                          1 cardRaigeki
                                                          1 cardRaigeki
                                                          Raigeki
                                                          Spell Normal
                                                          Raigeki

                                                            Destroy all monsters your opponent controls.




                                                            Tag(s):

                                                            1 cardFiendsmith in Paradise 1 cardFiendsmith in Paradise
                                                            Fiendsmith in Paradise
                                                            Trap Normal
                                                            Fiendsmith in Paradise

                                                              Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.


                                                              1 cardFiendsmith Kyrie 1 cardFiendsmith Kyrie
                                                              Fiendsmith Kyrie
                                                              Trap Normal
                                                              Fiendsmith Kyrie

                                                                This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.


                                                                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                Infinite Impermanence
                                                                Trap Normal
                                                                Infinite Impermanence

                                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                  1 cardOrcust Crescendo 1 cardOrcust Crescendo
                                                                  Orcust Crescendo
                                                                  Trap Counter
                                                                  Orcust Crescendo

                                                                    When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


                                                                    1 cardRed Reboot
                                                                    1 cardRed Reboot
                                                                    Red Reboot
                                                                    Trap Counter
                                                                    Red Reboot

                                                                      When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                      1 cardFiendsmith's Desirae 1 cardFiendsmith's Desirae
                                                                      Fiendsmith's Desirae
                                                                      LIGHT 9
                                                                      Fiendsmith's Desirae
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 2400


                                                                      "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                                      1 cardFiendsmith's Lacrima 1 cardFiendsmith's Lacrima
                                                                      Fiendsmith's Lacrima
                                                                      LIGHT 6
                                                                      Fiendsmith's Lacrima
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 2400


                                                                      2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                                      1 cardFiendsmith's Rextremende 1 cardFiendsmith's Rextremende
                                                                      Fiendsmith's Rextremende
                                                                      LIGHT 9
                                                                      Fiendsmith's Rextremende
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 3600


                                                                      1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.


                                                                      1 cardA Bao A Qu, the Lightless Shadow 1 cardA Bao A Qu, the Lightless Shadow
                                                                      A Bao A Qu, the Lightless Shadow
                                                                      DARK
                                                                      A Bao A Qu, the Lightless Shadow
                                                                      • ATK:

                                                                      • 2800

                                                                      • LINK-4

                                                                      Link Arrow:

                                                                      Left

                                                                      Right

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                                                      1 cardEnlilgirsu, the Orcust Mekk-Knight 1 cardEnlilgirsu, the Orcust Mekk-Knight
                                                                      Enlilgirsu, the Orcust Mekk-Knight
                                                                      DARK
                                                                      Enlilgirsu, the Orcust Mekk-Knight
                                                                      • ATK:

                                                                      • 2600

                                                                      • LINK-4

                                                                      Link Arrow:

                                                                      Top-Right

                                                                      Left

                                                                      Right

                                                                      Bottom-Left


                                                                      2+ monsters, including an "Orcust" Link Monster You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.


                                                                      1 cardFiendsmith's Agnumday 1 cardFiendsmith's Agnumday
                                                                      Fiendsmith's Agnumday
                                                                      LIGHT
                                                                      Fiendsmith's Agnumday
                                                                      • ATK:

                                                                      • 1800

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Top

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                      1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                                                                      Fiendsmith's Requiem
                                                                      LIGHT
                                                                      Fiendsmith's Requiem
                                                                      • ATK:

                                                                      • 600

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Bottom


                                                                      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                                      1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                                                      Fiendsmith's Sequence
                                                                      LIGHT
                                                                      Fiendsmith's Sequence
                                                                      • ATK:

                                                                      • 1200

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                                      1 cardGalatea-I, the Orcust Automaton 1 cardGalatea-I, the Orcust Automaton
                                                                      Galatea-I, the Orcust Automaton
                                                                      DARK
                                                                      Galatea-I, the Orcust Automaton
                                                                      • ATK:

                                                                      • 0

                                                                      • LINK-1

                                                                      Link Arrow:

                                                                      Bottom-Left


                                                                      1 "Orcust" or "World Legacy" monster You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.


                                                                      1 cardGalatea, the Orcust Automaton 1 cardGalatea, the Orcust Automaton
                                                                      Galatea, the Orcust Automaton
                                                                      DARK
                                                                      Galatea, the Orcust Automaton
                                                                      • ATK:

                                                                      • 1800

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top-Right

                                                                      Bottom-Left


                                                                      2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                                                                      1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                      I:P Masquerena
                                                                      DARK
                                                                      I:P Masquerena
                                                                      • ATK:

                                                                      • 800

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                      1 cardLongirsu, the Orcust Orchestrator 1 cardLongirsu, the Orcust Orchestrator
                                                                      Longirsu, the Orcust Orchestrator
                                                                      DARK
                                                                      Longirsu, the Orcust Orchestrator
                                                                      • ATK:

                                                                      • 2500

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Top-Left

                                                                      Top

                                                                      Bottom-Right


                                                                      2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


                                                                      1 cardSky Striker Ace - Azalea 1 cardSky Striker Ace - Azalea
                                                                      Sky Striker Ace - Azalea
                                                                      DARK
                                                                      Sky Striker Ace - Azalea
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top-Left

                                                                      Bottom-Right


                                                                      2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                                                      1 cardDingirsu, the Orcust of the Evening Star 1 cardDingirsu, the Orcust of the Evening Star
                                                                      Dingirsu, the Orcust of the Evening Star
                                                                      DARK
                                                                      Dingirsu, the Orcust of the Evening Star
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 2100


                                                                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                                      1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                                      Evilswarm Exciton Knight
                                                                      LIGHT
                                                                      Evilswarm Exciton Knight
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 0


                                                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                                      ocg
                                                                      Exchange of the Spirit
                                                                      5







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