Exchange of the Spirit Deck Breakdown

Cards Usage Statistic

Main Deck

Ariane the Labrynth Servant
Ariane the Labrynth Servant
Ariane the Labrynth Servant
DARK 4
Ariane the Labrynth Servant
  • ATK:

  • 1800

  • DEF:

  • 1100


You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.

Arianna the Labrynth Servant
Arianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

Arias the Labrynth Butler
Arias the Labrynth Butler
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.

Keldo the Sacred Protector
Keldo the Sacred Protector
Keldo the Sacred Protector
EARTH 4
Keldo the Sacred Protector
  • ATK:

  • 1200

  • DEF:

  • 1600


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.

Labrynth Chandraglier
Labrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.

Labrynth Cooclock
Labrynth Cooclock
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.

Labrynth Stovie Torbie
Labrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.

Lady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

Lovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mudora the Sword Oracle
Mudora the Sword Oracle
Mudora the Sword Oracle
EARTH 4
Mudora the Sword Oracle
  • ATK:

  • 1500

  • DEF:

  • 1800


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.

Labrynth Labyrinth
Labrynth Labyrinth
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.

    Archfiend's Ghastly Glitch
    Archfiend's Ghastly Glitch
    Archfiend's Ghastly Glitch
    Trap Normal
    Archfiend's Ghastly Glitch

      If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.

      Big Welcome Labrynth
      Big Welcome Labrynth
      Big Welcome Labrynth
      Trap Normal
      Big Welcome Labrynth

        Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

        Destructive Daruma Karma Cannon
        Destructive Daruma Karma Cannon
        Destructive Daruma Karma Cannon
        Trap Normal
        Destructive Daruma Karma Cannon

          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

          Dimensional Barrier
          Dimensional Barrier
          Dimensional Barrier
          Trap Normal
          Dimensional Barrier

            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

            Infinite Impermanence
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              Skill Drain
              Skill Drain
              Skill Drain
              Trap Continuous
              Skill Drain

                Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                Transaction Rollback
                Transaction Rollback
                Transaction Rollback
                Trap Normal
                Transaction Rollback

                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                  Welcome Labrynth
                  Welcome Labrynth
                  Welcome Labrynth
                  Trap Normal
                  Welcome Labrynth

                    Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.

                    Extra Deck

                    Garura, Wings of Resonant Life
                    Garura, Wings of Resonant Life
                    Garura, Wings of Resonant Life
                    DARK 6
                    Garura, Wings of Resonant Life
                    • ATK:

                    • 1500

                    • DEF:

                    • 2400


                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                    A-Bao A Qu, the Lightless Shadow
                    A-Bao A Qu, the Lightless Shadow
                    A-Bao A Qu, the Lightless Shadow
                    DARK
                    A-Bao A Qu, the Lightless Shadow
                    • ATK:

                    • 2800

                    • LINK-4

                    Link Arrow:

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types among the monsters in your GY, then place the same number of cards from your hand on the bottom of the Deck in any order. You can only use each effect of "A-Bao A Qu, the Lightless Shadow" once per turn.

                    I:P Masquerena
                    I:P Masquerena
                    I:P Masquerena
                    DARK
                    I:P Masquerena
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                    Moon of the Closed Heaven
                    Moon of the Closed Heaven
                    Moon of the Closed Heaven
                    LIGHT
                    Moon of the Closed Heaven
                    • ATK:

                    • 1200

                    • LINK-2

                    Link Arrow:

                    Top

                    Top-Right


                    2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                    Muckraker From the Underworld
                    Muckraker From the Underworld
                    Muckraker From the Underworld
                    DARK
                    Muckraker From the Underworld
                    • ATK:

                    • 1000

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom


                    2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.

                    S:P Little Knight
                    S:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                    Underworld Goddess of the Closed World
                    Underworld Goddess of the Closed World
                    Underworld Goddess of the Closed World
                    LIGHT
                    Underworld Goddess of the Closed World
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Top

                    Top-Right

                    Right

                    Bottom

                    Bottom-Right


                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                    Chaos Angel
                    Chaos Angel
                    Chaos Angel
                    DARK 10
                    Chaos Angel
                    • ATK:

                    • 3500

                    • DEF:

                    • 2800


                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                    Main: 58 Extra: 15

                    3 cardArtifact Lancea 3 cardArtifact Lancea
                    Artifact Lancea
                    LIGHT 5
                    Artifact Lancea
                    • ATK:

                    • 1700

                    • DEF:

                    • 2300


                    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                    1 cardBeastking of the Swamps 1 cardBeastking of the Swamps
                    Beastking of the Swamps
                    WATER 4
                    Beastking of the Swamps
                    • ATK:

                    • 1000

                    • DEF:

                    • 1100


                    You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).


                    1 cardCrystal Beast Emerald Tortoise 1 cardCrystal Beast Emerald Tortoise
                    Crystal Beast Emerald Tortoise
                    WATER 3
                    Crystal Beast Emerald Tortoise
                    • ATK:

                    • 600

                    • DEF:

                    • 2000


                    Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                    1 cardDuamutef, Blessing of Horus 1 cardDuamutef, Blessing of Horus
                    Duamutef, Blessing of Horus
                    WATER 8
                    Duamutef, Blessing of Horus
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


                    1 cardFabled Lurrie 1 cardFabled Lurrie
                    Fabled Lurrie
                    LIGHT 1
                    Fabled Lurrie
                    • ATK:

                    • 200

                    • DEF:

                    • 400


                    When this card is discarded to the Graveyard, Special Summon it.


                    1 cardFairy Tail - Snow
                    1 cardFairy Tail - Snow
                    Fairy Tail - Snow
                    LIGHT 4
                    Fairy Tail - Snow
                    • ATK:

                    • 1850

                    • DEF:

                    • 1000


                    If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


                    1 cardFiendsmith Engraver
                    1 cardFiendsmith Engraver
                    Fiendsmith Engraver
                    LIGHT 6
                    Fiendsmith Engraver
                    • ATK:

                    • 1800

                    • DEF:

                    • 2400


                    You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                    1 cardHapi, Guidance of Horus 1 cardHapi, Guidance of Horus
                    Hapi, Guidance of Horus
                    WIND 8
                    Hapi, Guidance of Horus
                    • ATK:

                    • 2400

                    • DEF:

                    • 1600


                    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                    3 cardImsety, Glory of Horus 3 cardImsety, Glory of Horus
                    Imsety, Glory of Horus
                    DARK 8
                    Imsety, Glory of Horus
                    • ATK:

                    • 3000

                    • DEF:

                    • 1800


                    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                    1 cardKashtira Unicorn
                    1 cardKashtira Unicorn
                    Kashtira Unicorn
                    WIND 7
                    Kashtira Unicorn
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                    1 cardKeldo the Sacred Protector
                    1 cardKeldo the Sacred Protector
                    Keldo the Sacred Protector
                    EARTH 4
                    Keldo the Sacred Protector
                    • ATK:

                    • 1200

                    • DEF:

                    • 1600


                    You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


                    1 cardLacrima the Crimson Tears 1 cardLacrima the Crimson Tears
                    Lacrima the Crimson Tears
                    LIGHT 4
                    Lacrima the Crimson Tears
                    • ATK:

                    • 1200

                    • DEF:

                    • 1200


                    (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                    2 cardMaxx "C"
                    2 cardMaxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    1 cardMudora the Sword Oracle
                    1 cardMudora the Sword Oracle
                    Mudora the Sword Oracle
                    EARTH 4
                    Mudora the Sword Oracle
                    • ATK:

                    • 1500

                    • DEF:

                    • 1800


                    You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


                    3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                    Mulcharmy Fuwalos
                    WIND 4
                    Mulcharmy Fuwalos
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    1 cardMulcharmy Purulia 1 cardMulcharmy Purulia
                    Mulcharmy Purulia
                    WATER 4
                    Mulcharmy Purulia
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    1 cardTearlaments Havnis
                    1 cardTearlaments Havnis
                    Tearlaments Havnis
                    DARK 3
                    Tearlaments Havnis
                    • ATK:

                    • 1600

                    • DEF:

                    • 1000


                    When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


                    1 cardTearlaments Kashtira
                    1 cardTearlaments Kashtira
                    Tearlaments Kashtira
                    WATER 7
                    Tearlaments Kashtira
                    • ATK:

                    • 2300

                    • DEF:

                    • 1200


                    During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


                    1 cardTearlaments Merrli
                    1 cardTearlaments Merrli
                    Tearlaments Merrli
                    DARK 2
                    Tearlaments Merrli
                    • ATK:

                    • 800

                    • DEF:

                    • 2000


                    If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


                    1 cardTearlaments Reinoheart
                    1 cardTearlaments Reinoheart
                    Tearlaments Reinoheart
                    WATER 4
                    Tearlaments Reinoheart
                    • ATK:

                    • 1500

                    • DEF:

                    • 2100


                    If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


                    1 cardTearlaments Scheiren
                    1 cardTearlaments Scheiren
                    Tearlaments Scheiren
                    DARK 4
                    Tearlaments Scheiren
                    • ATK:

                    • 1800

                    • DEF:

                    • 1300


                    During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                    1 cardDestrudo the Lost Dragon's Frisson 1 cardDestrudo the Lost Dragon's Frisson
                    Destrudo the Lost Dragon's Frisson
                    DARK 7
                    Destrudo the Lost Dragon's Frisson
                    • ATK:

                    • 1000

                    • DEF:

                    • 3000


                    If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


                    2 cardCalled by the Grave
                    2 cardCalled by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      1 cardFiendsmith's Tract
                      1 cardFiendsmith's Tract
                      Fiendsmith's Tract
                      Spell Normal
                      Fiendsmith's Tract

                        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                        2 cardFoolish Burial Goods
                        2 cardFoolish Burial Goods
                        Foolish Burial Goods
                        Spell Normal
                        Foolish Burial Goods

                          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                          3 cardForbidden Droplet 3 cardForbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            1 cardKashtira Birth 1 cardKashtira Birth
                            Kashtira Birth
                            Spell Continuous
                            Kashtira Birth

                              You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                              3 cardKing's Sarcophagus 3 cardKing's Sarcophagus
                              King's Sarcophagus
                              Spell Continuous
                              King's Sarcophagus

                                "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                                1 cardPressured Planet Wraitsoth
                                1 cardPressured Planet Wraitsoth
                                Pressured Planet Wraitsoth
                                Spell Field
                                Pressured Planet Wraitsoth

                                  When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                                  1 cardPrimeval Planet Perlereino
                                  1 cardPrimeval Planet Perlereino
                                  Primeval Planet Perlereino
                                  Spell Field
                                  Primeval Planet Perlereino

                                    When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


                                    1 cardSet Rotation
                                    1 cardSet Rotation
                                    Set Rotation
                                    Spell Quick
                                    Set Rotation

                                      Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


                                      1 cardTearlaments Grief 1 cardTearlaments Grief
                                      Tearlaments Grief
                                      Spell Normal
                                      Tearlaments Grief

                                        Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.


                                        2 cardTearlaments Scream 2 cardTearlaments Scream
                                        Tearlaments Scream
                                        Spell Continuous
                                        Tearlaments Scream

                                          If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.


                                          1 cardTerraforming
                                          1 cardTerraforming
                                          Terraforming
                                          Spell Normal
                                          Terraforming

                                            Add 1 Field Spell from your Deck to your hand.




                                            Tag(s):

                                            1 cardWalls of the Imperial Tomb 1 cardWalls of the Imperial Tomb
                                            Walls of the Imperial Tomb
                                            Spell Field
                                            Walls of the Imperial Tomb

                                              This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


                                              1 cardRainbow Bridge of Salvation 1 cardRainbow Bridge of Salvation
                                              Rainbow Bridge of Salvation
                                              Trap Normal
                                              Rainbow Bridge of Salvation

                                                If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                                                1 cardRed Reboot
                                                1 cardRed Reboot
                                                Red Reboot
                                                Trap Counter
                                                Red Reboot

                                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                  1 cardTearlaments Cryme 1 cardTearlaments Cryme
                                                  Tearlaments Cryme
                                                  Trap Counter
                                                  Tearlaments Cryme

                                                    When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.


                                                    2 cardTearlaments Sulliek
                                                    2 cardTearlaments Sulliek
                                                    Tearlaments Sulliek
                                                    Trap Continuous
                                                    Tearlaments Sulliek

                                                      If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


                                                      1 cardThe Black Goat Laughs 1 cardThe Black Goat Laughs
                                                      The Black Goat Laughs
                                                      Trap Normal
                                                      The Black Goat Laughs

                                                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                        1 cardTrivikarma 1 cardTrivikarma
                                                        Trivikarma
                                                        Trap Normal
                                                        Trivikarma

                                                          Target 1 "Visas Starfrost" in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent's monster's effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand, except "Trivikarma". You can only use 1 "Trivikarma" effect per turn, and only once that turn.


                                                          1 cardFiendsmith's Lacrima
                                                          1 cardFiendsmith's Lacrima
                                                          Fiendsmith's Lacrima
                                                          LIGHT 6
                                                          Fiendsmith's Lacrima
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 2400


                                                          2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                          1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                          Garura, Wings of Resonant Life
                                                          DARK 6
                                                          Garura, Wings of Resonant Life
                                                          • ATK:

                                                          • 1500

                                                          • DEF:

                                                          • 2400


                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                          1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                                          Predaplant Dragostapelia
                                                          DARK 8
                                                          Predaplant Dragostapelia
                                                          • ATK:

                                                          • 2700

                                                          • DEF:

                                                          • 1900


                                                          1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                          1 cardTearlaments Kaleido-Heart 1 cardTearlaments Kaleido-Heart
                                                          Tearlaments Kaleido-Heart
                                                          DARK 9
                                                          Tearlaments Kaleido-Heart
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                                                          1 cardTearlaments Rulkallos 1 cardTearlaments Rulkallos
                                                          Tearlaments Rulkallos
                                                          WATER 8
                                                          Tearlaments Rulkallos
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2500


                                                          "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                                                          1 cardApollousa, Bow of the Goddess
                                                          1 cardApollousa, Bow of the Goddess
                                                          Apollousa, Bow of the Goddess
                                                          WIND
                                                          Apollousa, Bow of the Goddess
                                                          • ATK:

                                                          • -1

                                                          • LINK-4

                                                          Link Arrow:

                                                          Top

                                                          Bottom-Left

                                                          Bottom

                                                          Bottom-Right


                                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                          1 cardFiendsmith's Agnumday 1 cardFiendsmith's Agnumday
                                                          Fiendsmith's Agnumday
                                                          LIGHT
                                                          Fiendsmith's Agnumday
                                                          • ATK:

                                                          • 1800

                                                          • LINK-3

                                                          Link Arrow:

                                                          Top

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                          1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                                                          Fiendsmith's Requiem
                                                          LIGHT
                                                          Fiendsmith's Requiem
                                                          • ATK:

                                                          • 600

                                                          • LINK-1

                                                          Link Arrow:

                                                          Bottom


                                                          1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                          1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                                          Fiendsmith's Sequence
                                                          LIGHT
                                                          Fiendsmith's Sequence
                                                          • ATK:

                                                          • 1200

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                          1 cardMoon of the Closed Heaven 1 cardMoon of the Closed Heaven
                                                          Moon of the Closed Heaven
                                                          LIGHT
                                                          Moon of the Closed Heaven
                                                          • ATK:

                                                          • 1200

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top

                                                          Top-Right


                                                          2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                                          1 cardS:P Little Knight
                                                          1 cardS:P Little Knight
                                                          S:P Little Knight
                                                          DARK
                                                          S:P Little Knight
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Right


                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                          1 cardBaronne de Fleur
                                                          1 cardBaronne de Fleur
                                                          Baronne de Fleur
                                                          WIND 10
                                                          Baronne de Fleur
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2400


                                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                          1 cardPilgrim Reaper 1 cardPilgrim Reaper
                                                          Pilgrim Reaper
                                                          DARK
                                                          Pilgrim Reaper
                                                          • ATK:

                                                          • -1

                                                          • DEF:

                                                          • -1


                                                          2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.


                                                          1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                                                          The Zombie Vampire
                                                          DARK
                                                          The Zombie Vampire
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2800


                                                          2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                                          1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                                          Time Thief Redoer
                                                          DARK
                                                          Time Thief Redoer
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 2000


                                                          2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.



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